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updated README

master v1.0a
Stefan Naumann 4 years ago
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      README.md

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README.md

@ -46,7 +46,7 @@ This mode receives its input from a `getchar()`-call, so be sure to use the term
- `exit` - exits the prompt
- `clear` - clears the prompt
There are no other commands defined, no need looking for it.
There are no other commands defined, no need looking for it. Especially, the cake is a lie.
## Settings-mode and Ingame Settings
@ -58,11 +58,15 @@ You can move using the w,a,s,d-keys, and look using the i,j,k,l-keys.
These functions can be triggered in game by a keystroke:
- `t` - take screenshots (linux only, disabled on Raspberry Pi due to 'missing' file-system support)
- 'f' - toggle orthogonal projection
- '1' - disable light source 1 (ambient only)
- '2' - disable light source 2 (ambient and diffuse)
- '3' - disable light source 3 (ambient, diffuse and specular (moves with the camera))
- '4' - disable light source 4 (fire-light)
- `b` - drop on y-axis
- `g` - rise on y-axis
- `f` - toggle orthogonal projection
- `c` - disable map constaints
- `m` - open settings window
- `1` - disable light source 1 (ambient only)
- `2` - disable light source 2 (ambient and diffuse)
- `3` - disable light source 3 (ambient, diffuse and specular (moves with the camera))
- `4` - disable light source 4 (fire-light)
## Known Issues
@ -70,7 +74,8 @@ These functions can be triggered in game by a keystroke:
- Orthogonal projection breaks depthtest (idea: divide by w after projection)
- alpha rendering creates artefacts on the light-beam of the watch tower (probably due to missing clipping functions)
- fire-plane gets messed up when too close (probably due to missing clipping-function)
- transparent textures mess up the Depth-buffer (should be rendered after every other object)
- transparent textures mess up the Depth-buffer (should be rendered after every other object) - this really messes up the fog
# Attribution

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